Entrusted to help develop the Developers Trust Alliance

After a board meeting of the Developers Alliance back in early 2018, a few of us discussed the (then) coming GDRP requirements - and how they would impact developers here in the U.S. The sense was that eventually, the U.S. would follow in Europe’s footsteps - and because of the political uncertainty, those regulations could take a number of directions. 

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Michael Gilmore
A PEEK INTO THE DISTANT, AND NOT SO DISTANT, FUTURE

Mobile World Congress 2017 - San Francisco 

For years I’ve heard the stories of MWC Barcelona. The connections forged. The names dropped. The nightlife enjoyed. But as the President of MEDL Mobile, a mid-sized mobile development shop in Southern California, I’ve personally never felt the need to attend. A week abroad is an expensive trip for many reasons - both in terms of time away from the business and in terms of international flights. So when it was announced that MWC would be held in San Francisco this year, I jumped at the chance to attend.

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Michael GilmoreComment
JAWKU Speed & Your iOS Device

We recently worked with the team from JAWKU to release an app and wristband that allows high performance athletes to precisely measure and track their speed. This was a fun but challenging project, so we thought we’d share a little about what went into the development of JAWKU Speed.

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Michael GilmoreComment
We Beat the Blerch

How do you bring a character to life in a retro-styled 8bit mobile gaming experience? This was the objective at hand in my first assignment as a lead designer for the game, Beat the Blerch. The Blerch is procrastination’s incarnate, created by Matthew Inman for the Oatmeal series, an iconic comic strip. 

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